Three worlds.
A different kind of word trip.
The scenery changes. So does the way you play. Follow the campaign through thirty islands, then continue into expeditions.
Pirate Archipelago
Where every voyage begins.
Learn the arc of your cannonball among timber decks and lookout towers. Break a route through wood, watch the iron gates and discover what a well-placed rebound can do.

Read the route
Wood can break. Iron blocks ordinary shots. Rebound buoys reward a little planning.
Meet the locals
Pirates, Ember and Kiko share the lookout with Luma. Pip stays beside your cannon.
Learn without a rush
Choose Relaxed to study an arc. Retry the same puzzle as often as you like.
Starbound Corsairs
Take your vocabulary into orbit.
Lighter gravity stretches each arc. Changing launch speeds and orbital blockers ask you to read the scene again, while Nori, Zuzu and Luma bring a little life to the stars.

A longer arc
Reduced gravity changes your timing. The same aim can land differently here.
Watch the opening
Iron gates and orbital blockers make a clear path worth waiting for.
Longer words
As the voyage advances, six- and seven-letter words ask for more accurate routes.
Coral Kingdom
A new way to go with the flow.
Beneath the surface, currents bend your shots and targets drift. Longer words and layered barriers bring everything you have learned together, with Otto and the reef crew cheering you on.

Read the current
Water adds a sideways pull. Use the aim preview to see the curve before firing.
Layer your plan
Later islands add glass barriers above the moving iron gate.
Bring it all together
Seven- and eight-letter words make your supplies, timing and rebounds count.
New voyage. New possibilities.
Fresh voyages choose different word combinations from curated English and Spanish pools. Retries keep the same puzzle, so your next attempt can put what you learned to work.